Ingame Description Edit
"Sets a strong barbed-wire fence that will cause damage to the nearby enemies and will make them walk slower."
General Information Edit
Wire Fence Traps are the upgrade of Stakes Traps, and function similarly.
While an infected is on the tile where the wire fence trap is built, they will take 10 damage twice per second, and be slowed by 50% (Friendly units are also slowed, but not damaged). This effect applies to every infected on the tile, allowing wire fence traps to kill large amounts of infected.
Wire fence traps lose 1 HP every time they hit an infected, meaning they take 2 damage per second for every infected currently in their tile. Infected never target stake traps, although an Infected Venom can damage them with its AoE spit attack if it happens to be targeting a nearby building.
A wire fence trap will deal a total of 3,500 damage before it is destroyed, although the effective damage is reduced by the infected's damage resistance.
While being built, wire fence traps will still apply the slowing effect. However, the damage effect only applies when the trap has finished building.
Wire fence traps are best used directly in front of walls, where infected are likely to stand in the trap for prolonged amounts of time. Due to the trap's fast building time and the added bonus that infected do not target them, wire fence traps can be very useful for making a quick defense against an infected breach inside your colony.