They Are Billions Wiki
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This page is about in-game research. For technologies unlocked in Campaign, see Technology Tree

There are three research buildings in They Are Billions which form different technology tiers.

The first tier is the Wood Workshop. Within, you can find "Research Stone Workshop", which unlocks the second research tier, Stone Workshop. Using the Stone Workshop, the player can find their way to the third research tier via "Research Foundry" which enables construction of the Foundry.

Research times are listed in seconds; one in-game day is 95 seconds.

Wood Workshop[]

Tier 1 Name Cost Research Time Description
Wood Cottage Cottage 350 Gold 75 Seconds Medium level dwelling for the colonists. Colonists provide gold and workers for the colony.
Farm Farm 400 Gold 75 Seconds Produces food by harvesting grass field from the surroundings.
Stone Workshop Stone Workshop 500 Gold 75 Seconds Allows researching for complex structures based on stone mineral.
Market Market 450 Gold 75 Seconds Can buy and sell resources. Automatically sells excess resources produced. Reduces the food needs of surrounding dwellings.
Lookout Tower Lookout Tower 300 Gold 75 Seconds It has a great view range to detect enemies and other threats in the surrounding area.
Great Ballista Great Ballista 700 Gold 75 Seconds Attack Tower. Attacks nearby enemies by shooting large arrows
Stakes Trap Stakes Trap 300 Gold 75 Seconds Sets a stakes trap that will cause damage to the enemies and will make them to walk slower.
Sniper Portrait Sniper 700 Gold 75 Seconds Snipers walk slowly and take their time to load their large rifle. However, Snipers have a very high attack range. With their incredible aim, they can kill most of the infected with just one shot to the head.
Inn Inn 1000 Gold ? Seconds +10% income in nearby dwellings. Allows hiring units for gold, including Engineering Center units without oil income.
The Silent Beholder The Silent Beholder 7000 Gold, 100 Wood, 100 Stone, 150 Iron 120 Seconds Reveals the entire map.
The Crystal Palace The Crystal Palace 6000 Gold, 150 Wood, 200 Stone, 150 Iron ? Seconds Colonists: +60, Food: +800, Victory Points: +1500

Stone Workshop[]

Tier 2 Name Cost Research Time Description
Stone House Stone House 600 Gold 75 Seconds Highest dwelling for the colonists. Colonists provide gold and workers for the colony.
Power Plant Power Plant 800 Gold 75 Seconds Provides a great amout of energy generating steam by burning combustible materials.
Foundry Foundry 1000 Gold 75 Seconds Allows the researching of complex buildings and units based on iron.
Bank Bank 800 Gold 75 Seconds Increases the amount of gold generated by each colonists and surrounding dwellings.
Stone Wall Stone Wall 500 Gold 75 Seconds Strong walls that keep the colony defended from nearby enemies.
Stone Gate Stone Gate included in "Stone wall" Stronger quality. Gates open and close automatically to allow friendly units to pass through the walls.
Stone Tower Stone Tower 500 Gold 75 Seconds Stronger towers made of stone. Units can be placed in these towers to be protected and extends their watch and attack range.
Shocking Tower Shocking Tower 900Gold 75 Seconds Attack tower. Attacks nearby enemies, generating an electric pulse that must be recharged when triggered.
Land Mine Land Mine 300 Gold Single-use defensive device. Deals 500 damage in small AOE when infected walk over it. Can be configured to detonate within 0, 1, 2 or 3 seconds.
The Victorious The Victorious 7000 Gold, 100 Stone, 200 Iron, 100 Oil ? Seconds Oil Supply: -10, Near dwellings gold generation: +20%, Victory Points: +2000
The Academy of Immortals The Academy of Immortals 7000 Gold, 200 Wood, 200 Stone, 100 Iron ? Seconds All units are veteran, Victory Points: +1000

Foundry[]

Tier 3 Name Cost Research Time Description
Advanced Farm Advanced Farm 1500 Gold 75 Seconds Produces food by harvesting grass fields from the surroundings. It can produce twice the amount of food from the same field than a basic farm.
Advanced Quarry Advanced Quarry 1500 Gold 75 Seconds Collects minerals like stone, iron, and gold from surrounding mineral seams. It can produce twice the amount of minerals than basic quarries.
Advanced Mill Advanced Mill 1400 Gold 75 Seconds Generates energy for the colony.
Oil Platform Oil Platform 1200 Gold 75 Seconds Generates Oil. It must be placed over an oil pool.
Engineering Center Engineering Center 2000 Gold 75 Seconds Assembles and trains the most sophisticated units. Unlocks Lucifer as well.
Radar Tower Radar Tower 1000 Gold 75 Seconds Watches the surrounding area and alerts from enemies and other threats. Towers have a great range of sight.
Executor Executor 3000 Gold 75 Seconds Attack tower. Attacks nearby enemies inflicting massive damage within an effect area of 0.6 cells radius.
Wire Fence Trap Wire Fence Trap 900 Gold 75 Seconds Sets a strong barbed-wire fence that will cause damage to the nearby enemies and will make them to walk slower.
Thanatos(Guessing) Thanatos 2000 Gold 75 Seconds Thanatos has a powerful rocket launcher with a very long range. It can annihilate dozens of infected people with a single shot. When the enemies are too close, Thanatos will fight face to face.
Titan Portrait Titan 6000 Gold 75 Seconds This gentleman pilots a formidable killing machine. It has an ultra fast burst shot and a wide area of effect. Order him to chase infected and enjoy the show.
Mutant Portrait Mutant 6000 Gold ? Seconds Fast melee attacker with huge HP pool.
The Lightning Spire The Lightning Spire 8000 Gold, 150 Stone, 200 Iron, 100 Oil ? Seconds Energy: +800, Energy Transfer: 30 cells, Victory Points: +1500
The Atlas Transmutator The Atlas Transmutator 8000 Gold, 100 Stone, 200 Iron, 200 Oil ? Seconds Wood Supply: -20, Stone Supply: -20, Iron Supply: -10, Oil Supply: +40, Victory Points: +2000
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