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Building Stats Edit

Detailing all of the different stats that a Building can have in They Are Billions.

Hit Points Edit

HP bar

Shows the amount of damage the building can take before it breaks completely.

If reduced to zero, the building is destroyed and all resources spent and benefits gained from the building is lost (including research from the Workshops).

Split into Health (Green) and Defense Life (Yellow).

Defensive Barrier Edit

The Yellow portion of the HP Bar is Defensive Barrier.

This indicates the amount of damage the building can sustain from Infected before getting Disabled. If a building becomes Disabled, you lose all benefits gained from the building. Additionally, any workers in the building become Infected and spawn from the remains.

If you manage to kill the Infected spawned from it, you can repair the building for a cost and it will be restored to full capacity.

Watch Range Edit

The size of the vision radius of the building.

Cost Edit

All buildings will take a varying amount of resources to construct.

The resources (gold, wood, stone, iron, and oil) will be taken upfront and 50% of them will be returned if you choose to demolish them. If you place the building while the game is paused, you can cancel the construction without losing any of the resources spent as long as you don't unpause the game.

Power and workers will however be returned in full upon demolition.

Upkeep Edit

The amount of resources the building will cost/remove from your storage every 8 hours.

All buildings, except the Colonist ones, will reduce your gold income.

Some higher tier buildings like the Power Plant will also take other resources.

Energy Transfer Radius Edit

All buildings in the game need to be built on a tile that has energy. The Energy Transfer Range refers to the area around the building that gains power from its placement.

This stat is unique to the Tesla Towers and the Command Center.

Buildings Edit

Buildings in this game are separated into 6 different categories, except the Command Center.

Command Center Edit

The only structure that cannot be built and that you start with at the beginning of the game. If the Command Center is lost, you lose the game.

Used to build all other structures in the game.

Abbreviation: CC

Command Center

In Game Description Edit

"The main building of the colony. You can order the building of structures from here. If it is destroyed or infected, it is game over."

Stats Edit

  • HP 5000
  • Defensive Barrier: 2500
  • Watch Range: 12

Provides Edit

  • Energy Transfer Radius: 10
  • Workers: 10
  • Food: 20
  • Energy: 30
  • Storage Expansion: 50 for resources, 2000 for gold
  • Gold: 200 (every 8 hours)

Colonists Edit

Colonists

This Category contains all of the buildings that increase your Population and Worker count.

All of the Buildings in this can be upgraded to the next level for a slightly reduced cost if the research has been completed.

 
Name Image Requires Size Stats Cost Provides
Tent
Tent
Command Center 2x2

HP: 60

Defensive Barrier: 15

Watch Range: 6

Food: 4

Energy: 1

Gold: 30

Colonists: 4 Workers: 2

Gold: 8

Cottage

Wood Cottage

Research available in Wood Workshop.

2x2

HP: 200

Defensive Barrier: 50

Watch Range: 6

Food: 8

Energy: 3

Wood: 12

Gold: 120

Colonists: 8 Workers: 4

Gold: 18

Stone House

Stone House

Research available in Stone Workshop.

2x2

HP: 500

Defensive Barrier: 125

Watch Range: 6

Food: 16

Energy: 10

Wood: 5

Stone: 10

Gold: 300

Colonists: 16

Workers: 8

Gold: 40

Resources Edit

This category includes all resource collection buildings in the game.

Name Image Requires Size Stats Cost Provides
Hunters Cottage
Hunters Cottage
Command Center 1x1

HP: 160

Defensive Barrier: 40

Watch Range: 6

Energy: 1

Gold: 80

Maintenance: 2 Gold

Colonists: 2

Food: 1-20

Fisherman Cottage
Fisherman Cottage
Command Center 1x1

HP: 160

Defensive Barrier: 40

Watch Range: 6

Energy: 1

Gold: 80

Maintenance: 2 Gold

Colonists: 2

Food: 1-20

Farm
Farm
Research available in Wood Workshop.

HP: 300

Defensive Barrier: 75

Watch Range: 6

Energy: 4

Gold: 300

Wood: 30

Maintenance: 20 Gold

Colonists: 12

Food: 2-64

Advanced Farm
Advanced Farm
Research available in Foundry.

HP: 500

Defensive Barrier: 125

Watch Range: 7

Energy: 30

Gold: 1200

Wood: 30

Stone: 20

Iron: 20

Oil: 20

Maintenance: 50 Gold

Colonists: 24

Food: 4-128

Quarry
Quarry
Command Center 2x2

HP: 200

Defensive Barrier: 50

Watch Range: 6

Energy: 4

Gold: 300

Wood: 30

Workers: 4

Maintenance: 6 Gold

Advanced Quarry
Advanced Quarry
Research available in Foundry. 2x2

HP: 600

Defensive Barrier: 150

Watch Range: 7

Energy: 15

Gold: 1200

Wood: 30

Iron: 20

Oil: 20

Workers: 4

Maintenance: 30 Gold

Sawmill
Sawmill
Command Center 2x2

HP: 200

Defensive Barrier: 50

Watch Range: 6

Energy: 4

Gold: 300

Workers: 4

Maintenance: 4 Gold

Wood:

1-20

Oil Platform
Oil Platform
Research available in Foundry. 2x2

HP: 500

Defensive Barrier: 125

Watch Range: 7

Energy: 30

Gold: 1200

Stone: 20

Iron: 20

Workers: 8

Maintenance: 80 Gold

Oil: 10

Energy Edit

This category includes all energy generation and transfer buildings

Name Image Requires Size Stats Cost Provides
Tesla Tower
Tesla Tower
Command Center 1x1

HP: 140

Defensive Barrier: 35

Watch Range: 8

Gold: 200

Wood: 10

Workers: 1

Maintenance: 4 Gold

Mill
Mill
Command Center 2x2

HP: 200

Defensive Barrier: 50

Watch Range: 6

Gold: 300

Wood: 20

Workers: 4

Maintenance: 6 Gold

Energy: 30
Advanced Mill
Advanced Mill
Research available in Foundry. 2x2

HP: 600

Defensive Barrier: 150

Watch Range: 7

Gold: 800

Wood: 20

Iron: 10

Workers: 4

Maintenance: 30 Gold

Energy: 50
Power Plant
Power Plant
Research available in Stone Workshop. 3x3

HP: 800

Defensive Barrier: 200

Watch Range: 6

Gold: 800

Wood: 50

Stone: 30

Workers: 4

Maintenance: 40 Gold

Maintenance: 10 Wood

Energy: 160

Industry Edit

This category includes all workshops and building buffers in the game

Name Image Requires Size Stats Cost Provides
Warehouse
Warehouse
Command Center 4x4

HP: 1000

Defensive Barrier: 250

Watch Range: 7

Workers: 8

Energy: 8

Wood: 40

Stone: 40

Gold: 400

Maintenance: 30 Gold

Resources Storage: +50

Gold Storage: +2000

Production increase to all building in range: 20%.

Wood Workshop

Wood Workshop
Command Center 4x4

HP: 800

Defensive Barrier: 200

Watch Range: 7

Workers: 10

Energy: 10 

Wood: 40

Stone: 40

Gold: 400

Maintenance: 16 Gold

Stone Workshop
Stone Workshop
Research available in Wood Workshop. 4x4

HP: 1000

Defensive Barrier: 250

Watch Range: 7

Workers: 15

Energy: 20

Wood: 40

Stone: 40

Gold: 1000

Maintenance: 40 Gold

Foundry
Foundry
Research available in Stone Workshop. 4x4

HP: 1500

Defensive Barrier: 375

Watch Range: 7

Workers: 20

Energy: 50

Wood: 30

Stone: 30

Iron: 50

Gold: 2000

Maintenance: 100 Gold

Market
Market
Research available in Wood Workshop. 3x3

HP: 500

Defensive Barrier: 125

Watch Range: 7

Workers: 8

Energy: 8

Wood: 30

Stone: 40

Gold: 400

Maintenance: 30 Gold

Automatically sell excess resources for gold.

The ability to buy and sell resources.

Reduction of food cost by 20% for all Colonist buildings in range ( Range of 12 blocks). Does not stack.

Additional markets improve trade prices, player can't build more than 3 markets.

3x3 Space Building.

Inn Research available in Wood Workshop. 4x4

+

1 tile boundary

HP: 1200

Defensive Barrier: 300

Watch Range: 9

Food: 100

Energy: 65

Wood: 100

Stone: 100

Gold: 2000

Maintenance:

30 Wood

Workers: 100

Hire Mercenary units. (Veteran units at 2x normal gold cost)

Increase gold gain by 10% from all Colonies buildings in range. Does not stack with Inn.

Stacks with Bank.

Bank
Bank
Research available in Stone Workshop. 3x3

HP: 1000

Defensive Barrier: 250

Watch Range: 7

Workers: 10

Energy: 20

Wood: 50

Stone: 50

Gold: 1000

Increase gold gain by 30% from all Colonies buildings in range. Does not stack with Bank.

3x3 Space Building.

Buff range of 12 blocks.

Stacks with Inn.

Military Edit

This category includes all military production buildings, as well as all unmanned towers.

Name Image Requires Size Stats Cost
Soldiers Center
Soilders Center
Command Center 3x3

HP: 800

Defensive Barrier: 400

Watch Range: 7

Energy: 6

Gold: 450

Workers: 8

Wood: 20

Stone: 20

Maintenance: 14 Gold

Engineering Center
Engineering Center
Research available in Foundry. 3x3

HP: 1000

Defensive Barrier: 500

Watch Range: 7

Energy: 50

Gold: 2000

Workers: 20

Stone: 40

Iron: 40

Lookout Tower
Lookout Tower
Research available in Wood Workshop. 1x1

HP: 300

Defensive Barrier: 75

Watch Range: 24

Gold: 300

Workers: 1

Wood: 10

Radar Tower
Radar Tower
Research available in Foundry. 1x1

HP: 500

Defensive Barrier: 125

Watch Range: 40

Energy: 10

Gold: 800

Workers: 2

Wood: 10

Stone: 10

Iron: 10

Maintenance: 30 Gold

Great Ballista
Great Ballista
Research available in Wood Workshop. 2x2

HP: 1000

Defensive Barrier: 500

Watch Range: 12

Energy: 2

Gold: 500

Workers: 2

Wood: 20

Maintenance: 15 Gold

Executor
Executor
Research available in Foundry. 2x2

HP: 2000

Defensive Barrier: 1000

Watch Range: 12

Energy: 10

Gold: 1200

Workers: 4

Stone: 20

Iron: 30

Maintenance: 50 Gold

Shocking Tower
Shocking Tower
Research available in Stone Workshop. 2x2

HP: 1000 Defensive Barrier: 500

Watch Range: 8

Energy: 30

Gold: 600

Workers: 4

Wood: 30

Stone: 30

Maintenance: 20 Gold

Defense Edit

This category includes all defensive buildings like walls, gates, and manned towers.

Name Image Requires Size Stats Costs Provides
Wood Wall
Wood Wall
Command Center 1x1

HP: 400

Wood: 3

Gold: 10

Defensive building that stops Infected. Colonists may still move through.

Stone Wall
Stone Wall
Research available in Stone Workshop. 1x1

HP: 1000

Stone: 3

Gold: 30

Defensive building that stops Infected. Colonists may still move through.

Wood Gate
Wood Gate
Command Center 3x1 HP: 600

Wood: 10

Gold: 50

Wall that units can move through.

Stone Gate
Stone Gate

Research available in Stone Workshop.

3x1

HP: 1500

Wood: 3

Stone: 6

Gold: 200

Wall that units can move through.
Wood Tower
Wood Tower
Command Center 1x1

HP: 800

Defensive Barrier: 200

Wood: 10

Gold: 120

Range increase to all units inside: +2.
Stone Tower
Stone Tower
Research available in Stone Workshop. 1x1

HP: 2000

Defensive Barrier: 500

Wood: 10

Stone: 10

Gold: 450

Range increase to all units inside: +3.
Stakes Trap
Stakes Trap
Research available in Wood Workshop. 1x1 HP: 100

Gold: 30

Wood: 3

Slows down and does damage to zombies.

Wire Fence Trap
Wire Fence Trap
Research available in Foundry. 1x1 HP: 200

Iron: 3

Gold: 100

Slows down and does damage to zombies.

Upcoming buildingsEdit

 
Name Image Requires Stats Cost Provides
The Tavern
Lost Souls